Last Week’s Goals
The Mission System
After looking into how all my systems fit together, I realized that the data backing all of the systems needed to be formalized. This involves converting Arrays into Dictionaries and finalizing the object model for game data. I have two different mission systems in mind to try out, so this will become one of the first tests that I run with a playable demo.
Character Progression
Items and abilities are going to be the main way that characters power up in the game. Missions will be the way to gain access to new tools to explore and the resources to use them, but they also were impacted by the object model changes. Very limited progress was made on this system.
This Week’s Goals
Refactor Resources and Items
Instead of trying to overhaul everything, my strategy will be to emphasize crafting items. To start, having one gold resource will simply everything and prove out that the system works. If gold can be exchanged to craft items, then I can introduce more complexities as the other systems are put in place.
Create the Item Crafting UI
Having a UI in place to manage systems will make testing easier and prove that data is being processed as intended. I also realized in the last week that my Godot UI skills are rusty. Taking time early on to do this will pay itself off down the road.
Side Topics
The Newsletter
If you’re reading this, you have found your way to my newsletter. This will be my primary mechanism of sending out updates related to the studio and its games. If you want to ensure that you’re receiving updates about anything I’m working on, please make sure subscribe to the email list. I will send out an email like this once a week as a quick summary of the podcast content and I will send out additional emails for demo and game launches as well. Thank you for your support and patience as I learn about this new medium.
