Hey {{nickname||there}},
A friend recommended that I relisten to the book “Range: Why Generalists Triumph in a Specialized World” written by David Epstein. I had thought that I remembered the book well, but I was surprised to find myself discovering new ideas and thoughts in many of the chapters.
The main premise of the book is to challenge the idea of narrowing down into one field of expertise before first sampling a wide variety of other options. The examples presented discuss concepts that apply directly to indie game development, but it also discusses the topic of over relying on a single tool as well. You can guess what tool popped up into my head.
These are the kinds of stories that I love to listen to and read over again because I find that the information reveals a perspective that I hadn’t considered before. It’s even better when discussing with a friend who might also have new inspirations, which leads to even more new ideas. There’s so many ways for us to connect to other people out there and I hope that my journey into game development will continue to help me see the world in new ways by talking to other people on their own journey.
If you’ve read this book or end up reading it, send me a note and let me know what your main takeaway was. If you happen to have a Spotify subscription, they also give out 15 hours of free audio book hours each month. Make use of it if you haven’t tried it out before.
Thanks for your time and I look forward to talking to you again soon.
Cheers,
Connor
P.S. The thumbnail art for today’s newsletter was some practice I worked on this week. The weather has been getting hotter, so it’s been more tricky for me to wake up early. These pieces were some practice I was able to do in some down time as I’m learning Plasticity. It’s a workflow that seems to work well for the way that my mind works and I’m hoping to keep getting practice with shape and form by using it.
